Vaibhav Panchal
Professional details, career path and latest events
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Resume
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VAIBHAV PANCHAL
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email: vaibhav_at_vaibhavpanchal_dot_com
website: www.vaibhavpanchal.com
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SYNOPSIS
===========================================================
Nearly 4 years of game industry experience including on-site work in Los Angeles,
California and a multi-cultural game development company in India whose client included
EA, SCEA and THQ.
Multiple genre shipped titles.
Specialized education in game programming (#1 rank).
Multiple prototypes for large publishers like EA, THQ for console platforms
(Nintendo DS, Play station 2).
Lecture and project assistance for a newly introduced
game development credit based subject at Goa University, India
===========================================================
TECHNICAL SKILLS
===========================================================
Languages
Expert C++
Objective C
C# (Mono and .Net)
Python
LUA
Unreal Script (UDK)
-----------------------------------------------------------
Engines
Unity3D
Unreal 2.5
UDK
Torque Engine
Vicious Engine
Big World Engine
-----------------------------------------------------------
Middleware / Frameworks
XNA
iPhone SDK
Scaleform
===========================================================
EXPERIENCE
===========================================================
Apra Infotech (Alelo's Indian Arm)
Sr. Game Programmer
Nov 2008 Till Date
-----------------------------------------------------------
RZ2 Games Pvt. Ltd
Game Programmer
Aug 2006 Oct 2008
===========================================================
COMPLETE GAME PROJECTS / SHIPPED TITLES
===========================================================
Archie Riverdale Run
Engine : Torque Engine
Responsibilities :
- Crowd Simulation
- Procedural Animation
- AI Behavior
-----------------------------------------------------------
ISLET
Engine : Unity3D
Responsibilities :
- Speech Recognition System Integration
- Eavesdropping
- A* Path finding
- Minimap
- Camera System, Client Server support
- Arabic text rendering support
- Multiplayer conversation System Quest Design
- Mini Game (Virtua Cop Clone)
- sInventory System
- Dialog System
-----------------------------------------------------------
Tactical French
Engine : Unreal 2.5, Flex
Responsibilities :
- Content pipeline
- Scene generation pipeline
- Gameplay Script
- Dialog System
- Port unreal character animation to flex movie clip
-----------------------------------------------------------
Desktop Wars (SOE)
Engine : In House Engine
Responsibilities :
- Collision Detection (coldet library)
- Character behavior Combat system
- Weapon system
- Client Server framework Tiny XML integration
------------------------------------------------------------
Pesoguin Jump
Engine : iPhone SDK
Responsibilities :
- Conceptualization
- Programming
- Design
- Production and Planning
===========================================================
PROTOTYPES
===========================================================
Unannounced Project (EA)
Homebrew and Nintendo DS Development Kit
- Art Pipeline for skeletal animation Emulator: Open-GL
System call route
- Dynamic environment
-----------------------------------------------------------
Freefall (THQ)
Torque Engine
http:/www.rz2games.com/#freefall
- Project Lead
- Engine customization ( sport genre ): Character Behavior
- Control Mechanics AI Non Player Character behavior
-----------------------------------------------------------
Bobble Head (THQ)
Vicious Engine
http:/www.rz2games.com/#bobble
- AI: American football rule binding Level Design
- Sound Integration
- UI Design AI: co-op team and opposition
strategy behavior
-----------------------------------------------------------
Super Spy Online (Unfinished Game)
Bigworld Engine
http:/www.rz2games.com/#sso
- Bigworld engine
- Scaleform Integration
- C++ and Script Binding (Python)
- Debugging and bug fixes
===========================================================
OPEN SOURCE COMMUNITY PROJECTS
===========================================================
Parallax Engine
Custom Engine
http:/www.parallaxengine.wetpaint.com
- Math Library API
- HTML Logger
- Debugging
- Profiling system
===========================================================
PERSONAL PROJECTS
===========================================================
Data Driven Component Based Object System
XNA framework
- Brute force Terrain
- Pluggable Skybox component
- Performance Profiler
- Component XNA animation integration
Framework extension: XML binding for gameplay
-----------------------------------------------------------
UDK
UDK March Beta
- Level Design (Editor)
- Game Mod (in progress)
===========================================================
Education
===========================================================
Masters of Computer Application,
New Delhi, India
-----------------------------------------------------------
PG Diploma in Game Programming,
ICAT, Chennai, India
-----------------------------------------------------------
Bachelor of Computer Application,
New Delhi, India
-----------------------------------------------------------
International English Language Testing System (IELTS),
British Council, New Delhi, India
===========================================================
REFERENCES (CONTACT DETAILS AVAILABLE ON REQUEST)
===========================================================
Chris Whaley
President
RZ2 Games
-----------------------------------------------------------
Apoorav Gupta
Technical Director
Apra Infotech
===========================================================
PORTFOLIO
===========================================================
Available on Request
===========================================================
PERSONAL DETAILS
===========================================================
Date of Birth: 18th December 1982
Languages: English and Hindi
Nationality: Indian
Visa Status: 10 years Business Visa for The U.S.A
VAIBHAV PANCHAL
===========================================================
email: vaibhav_at_vaibhavpanchal_dot_com
website: www.vaibhavpanchal.com
===========================================================
SYNOPSIS
===========================================================
Nearly 4 years of game industry experience including on-site work in Los Angeles,
California and a multi-cultural game development company in India whose client included
EA, SCEA and THQ.
Multiple genre shipped titles.
Specialized education in game programming (#1 rank).
Multiple prototypes for large publishers like EA, THQ for console platforms
(Nintendo DS, Play station 2).
Lecture and project assistance for a newly introduced
game development credit based subject at Goa University, India
===========================================================
TECHNICAL SKILLS
===========================================================
Languages
Expert C++
Objective C
C# (Mono and .Net)
Python
LUA
Unreal Script (UDK)
-----------------------------------------------------------
Engines
Unity3D
Unreal 2.5
UDK
Torque Engine
Vicious Engine
Big World Engine
-----------------------------------------------------------
Middleware / Frameworks
XNA
iPhone SDK
Scaleform
===========================================================
EXPERIENCE
===========================================================
Apra Infotech (Alelo's Indian Arm)
Sr. Game Programmer
Nov 2008 Till Date
-----------------------------------------------------------
RZ2 Games Pvt. Ltd
Game Programmer
Aug 2006 Oct 2008
===========================================================
COMPLETE GAME PROJECTS / SHIPPED TITLES
===========================================================
Archie Riverdale Run
Engine : Torque Engine
Responsibilities :
- Crowd Simulation
- Procedural Animation
- AI Behavior
-----------------------------------------------------------
ISLET
Engine : Unity3D
Responsibilities :
- Speech Recognition System Integration
- Eavesdropping
- A* Path finding
- Minimap
- Camera System, Client Server support
- Arabic text rendering support
- Multiplayer conversation System Quest Design
- Mini Game (Virtua Cop Clone)
- sInventory System
- Dialog System
-----------------------------------------------------------
Tactical French
Engine : Unreal 2.5, Flex
Responsibilities :
- Content pipeline
- Scene generation pipeline
- Gameplay Script
- Dialog System
- Port unreal character animation to flex movie clip
-----------------------------------------------------------
Desktop Wars (SOE)
Engine : In House Engine
Responsibilities :
- Collision Detection (coldet library)
- Character behavior Combat system
- Weapon system
- Client Server framework Tiny XML integration
------------------------------------------------------------
Pesoguin Jump
Engine : iPhone SDK
Responsibilities :
- Conceptualization
- Programming
- Design
- Production and Planning
===========================================================
PROTOTYPES
===========================================================
Unannounced Project (EA)
Homebrew and Nintendo DS Development Kit
- Art Pipeline for skeletal animation Emulator: Open-GL
System call route
- Dynamic environment
-----------------------------------------------------------
Freefall (THQ)
Torque Engine
http:/www.rz2games.com/#freefall
- Project Lead
- Engine customization ( sport genre ): Character Behavior
- Control Mechanics AI Non Player Character behavior
-----------------------------------------------------------
Bobble Head (THQ)
Vicious Engine
http:/www.rz2games.com/#bobble
- AI: American football rule binding Level Design
- Sound Integration
- UI Design AI: co-op team and opposition
strategy behavior
-----------------------------------------------------------
Super Spy Online (Unfinished Game)
Bigworld Engine
http:/www.rz2games.com/#sso
- Bigworld engine
- Scaleform Integration
- C++ and Script Binding (Python)
- Debugging and bug fixes
===========================================================
OPEN SOURCE COMMUNITY PROJECTS
===========================================================
Parallax Engine
Custom Engine
http:/www.parallaxengine.wetpaint.com
- Math Library API
- HTML Logger
- Debugging
- Profiling system
===========================================================
PERSONAL PROJECTS
===========================================================
Data Driven Component Based Object System
XNA framework
- Brute force Terrain
- Pluggable Skybox component
- Performance Profiler
- Component XNA animation integration
Framework extension: XML binding for gameplay
-----------------------------------------------------------
UDK
UDK March Beta
- Level Design (Editor)
- Game Mod (in progress)
===========================================================
Education
===========================================================
Masters of Computer Application,
New Delhi, India
-----------------------------------------------------------
PG Diploma in Game Programming,
ICAT, Chennai, India
-----------------------------------------------------------
Bachelor of Computer Application,
New Delhi, India
-----------------------------------------------------------
International English Language Testing System (IELTS),
British Council, New Delhi, India
===========================================================
REFERENCES (CONTACT DETAILS AVAILABLE ON REQUEST)
===========================================================
Chris Whaley
President
RZ2 Games
-----------------------------------------------------------
Apoorav Gupta
Technical Director
Apra Infotech
===========================================================
PORTFOLIO
===========================================================
Available on Request
===========================================================
PERSONAL DETAILS
===========================================================
Date of Birth: 18th December 1982
Languages: English and Hindi
Nationality: Indian
Visa Status: 10 years Business Visa for The U.S.A
News & Events
10th - May - 2010
Completed the initial draft for
a new game design for UDK targated for PC audience as a free game.
10th - April - 2010
Return from Los Angeles to India after successful completion of simulation prototype.
6th - 7th November - 2009
Attended India's first Game Developer Conference in Hyderabad. Met pioneer businessmen.
16th - August - 2009
Original game play Idea designed and submitted for SOWN (Sense Of Wonder Night), Tokyo, Japan.

