Vaibhav Panchal

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Resume


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 VAIBHAV PANCHAL
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 email:      vaibhav_at_vaibhavpanchal_dot_com
 website:    www.vaibhavpanchal.com

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 SYNOPSIS
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Nearly 4 years of game industry experience including on-site work in Los Angeles,
California and a multi-cultural game development company in India whose client included
EA, SCEA and THQ.

Multiple genre shipped titles.

Specialized education in game programming (#1 rank).

Multiple prototypes for large publishers like EA, THQ for console platforms
(Nintendo DS, Play station 2).

Lecture and project assistance for a newly introduced
game development credit based subject at Goa University, India

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 TECHNICAL SKILLS
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  Languages
    Expert C++
    Objective C
    C# (Mono and .Net)
    Python
    LUA
    Unreal Script (UDK)
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  Engines
    Unity3D
    Unreal 2.5
    UDK
    Torque Engine
    Vicious Engine
    Big World Engine
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  Middleware / Frameworks
    XNA
    iPhone SDK
    Scaleform

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 EXPERIENCE
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  Apra Infotech (Alelo's Indian Arm)
  Sr. Game Programmer
  Nov 2008 Till Date
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  RZ2 Games Pvt. Ltd
  Game Programmer
  Aug 2006 Oct 2008

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 COMPLETE GAME PROJECTS / SHIPPED TITLES
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  Archie Riverdale Run
    Engine : Torque Engine
    Responsibilities :
      - Crowd Simulation
      - Procedural Animation
      - AI Behavior
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  ISLET
    Engine : Unity3D
    Responsibilities :
      - Speech Recognition System Integration
      - Eavesdropping
      - A* Path finding
      - Minimap
      - Camera System, Client Server support
      - Arabic text rendering support
      - Multiplayer conversation System Quest Design
      - Mini Game (Virtua Cop Clone)
      - sInventory System
      - Dialog System
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  Tactical French
    Engine : Unreal 2.5, Flex
    Responsibilities :
      - Content pipeline
      - Scene generation pipeline
      - Gameplay Script
      - Dialog System
      - Port unreal character animation to flex movie clip
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  Desktop Wars (SOE)
    Engine : In House Engine
    Responsibilities :
      - Collision Detection (coldet library)
      - Character behavior Combat system
      - Weapon system
      - Client Server framework Tiny XML integration
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 Pesoguin Jump
    Engine : iPhone SDK
    Responsibilities :
      - Conceptualization
      - Programming
      - Design
      - Production and Planning

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 PROTOTYPES
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 Unannounced Project (EA)
    Homebrew and Nintendo DS Development Kit
 - Art Pipeline for skeletal animation Emulator: Open-GL
   System call route
 - Dynamic environment
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 Freefall (THQ)
 Torque Engine
 http:/www.rz2games.com/#freefall
 - Project Lead
 - Engine customization ( sport genre ): Character Behavior
 - Control Mechanics AI  Non Player Character behavior
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 Bobble Head (THQ)
 Vicious Engine
 http:/www.rz2games.com/#bobble
 - AI: American football rule binding Level Design
 - Sound Integration
 - UI Design AI: co-op team and opposition
   strategy behavior
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 Super Spy Online (Unfinished Game)
 Bigworld Engine
 http:/www.rz2games.com/#sso
 - Bigworld engine
 - Scaleform Integration
 - C++ and Script Binding (Python)
 - Debugging and bug fixes

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 OPEN SOURCE COMMUNITY PROJECTS
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 Parallax Engine
 Custom Engine
 http:/www.parallaxengine.wetpaint.com
 - Math Library API
 - HTML Logger
 - Debugging
 - Profiling system

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 PERSONAL PROJECTS
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 Data Driven Component Based Object System
 XNA framework
 - Brute force Terrain
 - Pluggable Skybox component
 - Performance Profiler
 - Component XNA animation integration
   Framework extension: XML binding for gameplay
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 UDK
 UDK March Beta
 - Level Design (Editor)
 - Game Mod (in progress)

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 Education
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 Masters of Computer Application,
 New Delhi, India
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 PG Diploma in Game Programming,
 ICAT, Chennai, India
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 Bachelor of Computer Application,
 New Delhi, India
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 International English Language Testing System (IELTS),
 British Council, New Delhi, India

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 REFERENCES (CONTACT DETAILS AVAILABLE ON REQUEST)
===========================================================
 Chris Whaley
 President
 RZ2 Games
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 Apoorav Gupta
 Technical Director
 Apra Infotech

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 PORTFOLIO
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 Available on Request

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 PERSONAL DETAILS
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 Date of Birth: 18th December 1982
 Languages: English and Hindi
 Nationality: Indian
 Visa Status: 10 years Business Visa for The U.S.A

News & Events

10th - May - 2010
Completed the initial draft for a new game design for UDK targated for PC audience as a free game.

10th - April - 2010
Return from Los Angeles to India after successful completion of simulation prototype.

6th - 7th November - 2009
Attended India's first Game Developer Conference in Hyderabad. Met pioneer businessmen.

16th - August - 2009
Original game play Idea designed and submitted for SOWN (Sense Of Wonder Night), Tokyo, Japan.